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SIGGRAPH 2023 Papers with Code

ACM SIGGRAPH (Transactions on Graphics) ยท 27 papers with a public code repository

A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling

Tianyi Xie (University of California Los Angeles), Chenfanfu Jiang

CodeOptimizationComputational EfficiencyDiffusion modelScore-based ModelContrastive LearningOptical FlowPoint CloudMeshTabularPhysics RelatedStochastic Differential EquationOrdinary Differential Equation

๐ŸŽฏ What it does: This paper proposes a unified Lagrangian method to achieve two-way strong coupling between weakly compressible SPH fluids and nonlinear elastic FEM solids; through optimization-based time integration, barrier-type contact, approximate viscous potential energy, and proxy-based time splitting, the coupling efficiency and stability are significantly improved.

A Convex Optimization Framework for Regularized Geodesic Distances

M. Edelstein, M. Ben-Chen

CodeOptimizationPoint CloudMesh

๐ŸŽฏ What it does: Propose a unified convex optimization framework for computing geodesic distances with regularization, providing theoretical guarantees, optional regularization terms, symmetric full-pair distance implementations, and an efficient ADMM solver.

Adaptive Local Basis Functions for Shape Completion

Hui Ying (Zhejiang University), Kun Zhou (Zhejiang University)

CodeGenerationComputational EfficiencyRepresentation LearningTransformerDiffusion modelAuto EncoderContrastive LearningPoint CloudMesh

๐ŸŽฏ What it does: Propose a 3D shape completion method based on adaptive local basis functions;

AniFaceDrawing: Anime Portrait Exploration during Your Sketching

Zhengyu Huang (Japan Advanced Institute of Science and Technology), K. Miyata

CodeGenerationData SynthesisTransformerDiffusion modelGenerative Adversarial NetworkImage

๐ŸŽฏ What it does: This paper proposes an unsupervised stroke-level disentanglement technique based on StyleGAN, achieving an AI-assisted drawing system called AniFaceDrawing that generates high-quality anime portraits incrementally during the hand-drawing process;

ArrangementNet: Learning Scene Arrangements for Vectorized Indoor Scene Modeling

Jingwei Huang, Li Yi

CodeGenerationData SynthesisGraph Neural NetworkAuto EncoderContrastive LearningPoint CloudGraph

๐ŸŽฏ What it does: Proposes ArrangementNet, a graph neural network, for estimating indoor scene layouts from incomplete point clouds and generating BIM models.

AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels

Yuelang Xu (Tsinghua University), Yebin Liu (Tsinghua University)

CodeGenerationData SynthesisConvolutional Neural NetworkTransformerDiffusion modelNeural Radiance FieldAuto EncoderOptical FlowImageVideoMesh

๐ŸŽฏ What it does: Proposes AvatarMAV, a fast 3D head avatar reconstruction method that utilizes motion-aware neural voxels, capable of training a photorealistic 3D head model from monocular video in just 5 minutes.

Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions

Jungnam Park (Seoul National University), Jungdam Won (Seoul National University)

CodeGenerationData SynthesisPose EstimationConvolutional Neural NetworkRecurrent Neural NetworkReinforcement LearningMixture of ExpertsDiffusion modelAuto EncoderMeshBiomedical DataMagnetic Resonance ImagingComputed TomographyElectronic Health Records

๐ŸŽฏ What it does: Constructed Bidirectional GaitNet, a bidirectional generative model capable of predicting gait based on human anatomical parameters, and inversely estimating the corresponding anatomical and muscular conditions given a gait.

COFS: COntrollable Furniture layout Synthesis

W. Para, Peter Wonka (KAUST)

CodeGenerationData SynthesisAnomaly DetectionTransformerMixture of ExpertsDiffusion modelGenerative Adversarial NetworkContrastive LearningPoint CloudMeshSequential

๐ŸŽฏ What it does: Propose COFS, a controllable furniture layout synthesis model based on Transformer, which supports fine-grained conditional control over any subset of object attributes and achieves non-autoregressive sampling.

FashionTex: Controllable Virtual Try-on with Text and Texture

Anran Lin (SSE, CUHKSZ), Xiaoguang Han (SSE, CUHKSZ)

CodeImage TranslationImage HarmonizationRestorationGenerationPose EstimationTransformerSupervised Fine-TuningPrompt EngineeringVision Language ModelDiffusion modelAuto EncoderGenerative Adversarial NetworkContrastive LearningImageTextMultimodality

๐ŸŽฏ What it does: Proposed the FashionTex framework, achieving full-body virtual try-on of clothing based on text and texture patches.

Flexible Isosurface Extraction for Gradient-Based Mesh Optimization

Tianchang Shen (NVIDIA), Jun Gao (NVIDIA)

CodeOptimizationDiffusion modelScore-based ModelAuto EncoderGenerative Adversarial NetworkContrastive LearningPoint CloudMesh

๐ŸŽฏ What it does: Propose a new differentiable isosurface extraction framework called FlexiCubes, which can generate high-quality, differentiable 3D meshes during gradient optimization.

Generative Design of Sheet Metal Structures

Amir Barda, Amit H. Bermano

CodeOptimization

๐ŸŽฏ What it does: Proposes a framework for automatically designing thin plate metal (Sheet Metal) structures that can minimize manufacturing costs and generate high-performance manufacturable load-bearing parts while satisfying structural, spatial, and manufacturing constraints.

Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models

Simon Alexanderson (KTH Royal Institute of Technology), G. Henter

CodeGenerationData SynthesisPose EstimationTransformerPrompt EngineeringMixture of ExpertsDiffusion modelScore-based ModelVideoSequentialAudio

๐ŸŽฏ What it does: This paper proposes an audio-driven human motion synthesis method based on diffusion models, which can generate dance and gestures synchronized with music or speech, and supports style control and style interpolation.

Local Deformation for Interactive Shape Editing

Honglin Chen, Kevin Wampler

CodeOptimizationComputational EfficiencyPoint CloudMeshGraph

๐ŸŽฏ What it does: A new SC-L1 regularization method is proposed for achieving local shape editing based on elastic energy, along with a three-block ADMM optimization framework that enables real-time interactive performance.

Masonry Shell Structures with Discrete Equivalence Classes

Rulin Chen, Ying He

CodeOptimization

๐ŸŽฏ What it does: A method is proposed to model masonry shell structures as discrete equivalence classes, and through hierarchical clustering and optimization, reusable shell templates are generated to achieve approximable and manufacturable seamless structures for free-form surfaces.

Mesh Density Adaptation for Template-based Shape Reconstruction

Yucheol Jung, Seungyong Lee

CodeOptimizationGraph Neural NetworkDiffusion modelAuto EncoderContrastive LearningPoint CloudMesh

๐ŸŽฏ What it does: This paper proposes a three-dimensional shape reconstruction method based on template mesh deformation, which uses grid density adaptive energy to densify vertices in complex structures, thereby improving reconstruction accuracy in inverse rendering and non-rigid registration.

Nerfstudio: A Modular Framework for Neural Radiance Field Development

Matthew Tancik (University of California, Berkeley), Angjoo Kanazawa (University of California, Berkeley)

CodeData SynthesisOptimizationComputational EfficiencyNeural Radiance FieldImageVideo

๐ŸŽฏ What it does: Developed a modular and user-friendly Python framework called Nerfstudio for NeRF research and practical applications.

NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images

Yuan Liu (University of Hong Kong), Wenping Wang (Texas A&M University)

CodeRestorationDiffusion modelNeural Radiance FieldAuto EncoderImage

๐ŸŽฏ What it does: Propose the NeRO method, which uses multi-view RGB images to simultaneously reconstruct the geometry and BRDF of reflective objects under unknown lighting and without object masks through neural rendering.

Patternshop: Editing Point Patterns by Image Manipulation

Xingchang Huang (Max-Planck-Institut fur Informatik), G. Singh

CodeGenerationData SynthesisDiffusion modelAuto EncoderContrastive LearningGaussian SplattingOptical FlowImagePoint Cloud

๐ŸŽฏ What it does: A low-dimensional perceptual embedding space was constructed, mapping the density and correlation of point patterns into a three-channel image, enabling intuitive editing through image editing software;

PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards

Marco Freire, S. Lefebvre

CodeOptimizationDiffusion modelAuto EncoderGenerative Adversarial NetworkContrastive LearningMesh

๐ŸŽฏ What it does: A low-cost surface display technology was developed, which attaches a flexible PCB to a 3D printed support structure, covering the surface and arranging individually addressable RGB LEDs.

PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling

Zhe Li (Tsinghua University), Yebin Liu (Tsinghua University)

CodeGenerationPose EstimationGraph Neural NetworkTransformerDiffusion modelNeural Radiance FieldAuto EncoderVideoMesh

๐ŸŽฏ What it does: Propose PoseVocab, a joint structured pose embedding method, used to learn high-frequency details of human animated avatars;

RSMT: Real-time Stylized Motion Transition for Characters

Xiangjun Tang (Zhejiang University), Xiaogang Jin (Zhejiang University)

CodeGenerationPose EstimationRecurrent Neural NetworkTransformerMixture of ExpertsAuto EncoderGenerative Adversarial NetworkContrastive LearningOptical FlowVideoSequential

๐ŸŽฏ What it does: This paper proposes a method for real-time stylized intermediate motion synthesis (RSMT), which can generate natural, high-quality, and controllable transition motions given the start and end frames, time duration, and target style.

ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning

Hezhi Cao, Ligang Liu

CodeRobotic IntelligenceRecurrent Neural NetworkTransformerReinforcement LearningPoint CloudMesh

๐ŸŽฏ What it does: Proposed a reconstruction-oriented automatic scanning method called ScanBot, which utilizes hierarchical deep reinforcement learning for global ROI planning and local NBV planning to improve scanning efficiency and reconstruction quality.

StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Video

Lizhen Wang (Tsinghua University), Yebin Liu (Tsinghua University)

CodeImage TranslationRestorationGenerationPose EstimationConvolutional Neural NetworkDiffusion modelNeural Radiance FieldAuto EncoderGenerative Adversarial NetworkContrastive LearningOptical FlowImageVideo

๐ŸŽฏ What it does: Propose StyleAvatar, a real-time high-fidelity full-body portrait video avatar reconstruction and reenactment method based on StyleGAN, which can achieve high-quality portrait reconstruction within a single video segment.

Surface Simplification using Intrinsic Error Metrics

Hsueh-Ti Derek Liu (Roblox), Keenan Crane (Carnegie Mellon University)

CodeOptimizationDiffusion modelScore-based ModelAuto EncoderGenerative Adversarial NetworkContrastive LearningMesh

๐ŸŽฏ What it does: This paper proposes an intrinsic triangulation simplification method for solving equations on surfaces, which maintains the approximate intrinsic geometry through local vertex removal, reconstruction, and intrinsic Delaunay flips, generating a multi-resolution hierarchy directly usable for numerical solutions.

The Visual Language of Fabrics

V. Deschaintre, B. Masiรก

CodeGenerationRetrievalRepresentation LearningTransformerSupervised Fine-TuningVision Language ModelContrastive LearningImageTextMultimodalityRetrieval-Augmented Generation

๐ŸŽฏ What it does: This paper creates a dataset called text2fabric, which includes 45,000 rendered images of 3,000 fabric materials and more than 15,000 natural language descriptions, and performs lexical, attribute, and structural analysis on these descriptions; subsequently, the dataset is used to fine-tune CLIP and BLIP for fine-grained text retrieval, image retrieval, and fabric description generation.

Toward Optimized VR/AR Ergonomics: Modeling and Predicting User Neck Muscle Contraction

Yunxiang Zhang (New York University), Qi Sun (New York University)

CodeHuman-Computer InteractionPose EstimationOptimizationExplainability and InterpretabilityComputational EfficiencyReinforcement Learning from Human FeedbackConvolutional Neural NetworkTabularTime SeriesSequentialBiomedical Data

๐ŸŽฏ What it does: This study collects synchronized data of neck muscle contraction levels (MCL) and head motion (posture and acceleration) by using surface electromyography (EMG) sensors on VR headset wearers. Based on this data, a biophysical model (MCLNet) is constructed to estimate the MCL of completed head movements. Subsequently, TrajectoryNet is used to regress typical motion trajectories between initial and end postures, further predicting the MCL before the head movement begins, thereby assessing the user's potential neck discomfort in advance.

Unsupervised Learning of Robust Spectral Shape Matching

Dongliang Cao (University of Bonn), Florian Bernard (University of Bonn)

CodeRepresentation LearningGraph Neural NetworkDiffusion modelContrastive LearningPoint CloudMesh

๐ŸŽฏ What it does: Propose an unsupervised spectral shape matching framework that directly learns point-to-point correspondences through deep feature mapping.