arXivSub Start free trial

SIGGRAPH 2024 Papers with Code

ACM SIGGRAPH (Transactions on Graphics) Β· 37 papers with a public code repository

3D Gaussian Splatting with Deferred Reflection

Keyang Ye (Zhejiang University), Kun Zhou (Zhejiang University)

CodeGenerationOptimizationComputational EfficiencyDiffusion modelScore-based ModelNeural Radiance FieldAuto EncoderGaussian SplattingPoint CloudMesh

🎯 What it does: A deferred shading pipeline based on 3D Gaussian scattering is proposed, achieving high-quality specular reflection rendering.

3Doodle: Compact Abstraction of Objects with 3D Strokes

Changwoon Choi (Seoul National University), Young Min Kim (Seoul National University)

CodeGenerationCompressionDiffusion modelNeural Radiance FieldContrastive LearningImagePoint CloudMesh

🎯 What it does: Directly optimize a set of 3D geometric primitives (view-independent cubic Bézier curves and view-dependent super tetrahedron silhouettes) using multi-view images, and generate consistent hand-drawn style sketches across multiple views through fully differentiable rendering;

4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes

Yuanxing Duan (Peking University), B. Chen

CodeGenerationData SynthesisComputational EfficiencyNeural Radiance FieldGaussian SplattingOptical FlowImageVideo

🎯 What it does: This paper proposes an efficient dynamic scene novel view synthesis method based on 4D rotation operators (Rotor) β€” 4D-Rotor Gaussian Splatting.

Audio Matters Too! Enhancing Markerless Motion Capture with Audio Signals for String Performance Capture

Yitong Jin (Central Conservatory of Music), Qionghai Dai (Tsinghua University)

CodePose EstimationOptimizationConvolutional Neural NetworkTransformerDiffusion modelScore-based ModelContrastive LearningOptical FlowVideoMultimodalityPoint CloudMeshAudio

🎯 What it does: Proposed the first large-scale multi-modal string performance dataset (String Performance Dataset, SPD), and designed an audio-guided unlabeled motion capture framework based on this dataset, which can accurately recover finger positions on the strings through audio (pitch) information, achieving fine-grained hand motion capture;

Bilateral Guided Radiance Field Processing

Yuehao Wang (Chinese University of Hong Kong), Tianfan Xue (Chinese University of Hong Kong and Shanghai AI Laboratory)

CodeRestorationDiffusion modelNeural Radiance FieldAuto EncoderImageMesh

🎯 What it does: A bilateral grid-based radiance field processing method is proposed. During the NeRF training phase, a differentiable 3D bilateral grid is used to separate the camera post-processing differences across views. Subsequently, a low-rank 4D bilateral grid is utilized to migrate 2D edits from a single view to a 3D scene, achieving a complete process without floating points and with enhanced visualization.

Blue noise for diffusion models

Xingchang Huang (MPI Informatics), Gurprit Singh (MPI Informatics)

CodeGenerationConvolutional Neural NetworkTransformerDiffusion modelScore-based ModelRectified FlowImage

🎯 What it does: Propose using time-varying correlated noise (especially blue noise) in deterministic diffusion models to improve image generation quality.

BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry

Xiang Xu (Simon Fraser University), Yasutaka Furukawa (Simon Fraser University)

CodeGenerationData SynthesisTransformerDiffusion modelAuto EncoderMeshGraph

🎯 What it does: By unifying the geometry and topology of B-rep into a structured latent tree and using a Transformer-based diffusion model for layer-by-layer denoising, high-quality B-rep CAD models are directly generated.

ColorVideoVDP: A visual difference predictor for image, video and display distortions

RafaΕ‚ K. Mantiuk (University of Cambridge), Alexandre Chapiro (Reality Labs)

CodeOptimizationComputational EfficiencyConvolutional Neural NetworkDiffusion modelScore-based ModelFlow-based ModelRectified FlowAuto EncoderContrastive LearningOptical FlowImageVideoBenchmark

🎯 What it does: Proposed and implemented ColorVideoVDP, a full-reference video and image quality assessment metric based on a visual perception model, which can simultaneously consider the visible differences in chrominance, temporal, and spatial frequency domains.

Conditional Mixture Path Guiding for Differentiable Rendering

Zhimin Fan, Jie Guo

CodeData SynthesisOptimizationComputational EfficiencyMixture of ExpertsDiffusion modelScore-based ModelNeural Radiance FieldImage

🎯 What it does: Proposed and implemented conditional hybrid path guiding, targeting ray path sampling in differentiable rendering, significantly reducing the variance of Monte Carlo estimation through real-time computation of optimal weights.

Consistent Point Orientation for Manifold Surfaces via Boundary Integration

Weizhou Liu (Beijing Normal University), Ying He (Nanyang Technological University)

CodeOptimizationComputational EfficiencyPoint Cloud

🎯 What it does: This paper proposes an algorithm based on boundary energy maximization, which gradually restores the global consistent normals of point clouds under a random method.

DAE-Net: Deforming Auto-Encoder for fine-grained shape co-segmentation

Zhiqin Chen (Adobe Research), Hao Zhang (Simon Fraser University)

CodeSegmentationConvolutional Neural NetworkDiffusion modelScore-based ModelFlow-based ModelAuto EncoderContrastive LearningPoint CloudMesh

🎯 What it does: Propose an unsupervised 3D shape co-segmentation method called DAE-Net, which reconstructs each shape by learning deformable part templates and assembling them in needed subsets, achieving fine-grained and semantically consistent segmentation;

Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes

Yue Li (ETH ZΓΌrich), Stelian Coros (ETH ZΓΌrich)

CodeOptimizationDiffusion modelScore-based ModelOptical FlowMeshStochastic Differential EquationOrdinary Differential Equation

🎯 What it does: This paper proposes a differentiable geodesic distance framework on triangular meshes, utilizing geodesic length as the objective function to achieve intrinsic optimization, including problems such as elastic curve networks, elastic triangular membranes, bidirectional coupling, and geodesic Voronoi diagrams.

Differentiable Voronoi Diagrams for Simulation of Cell-Based Mechanical Systems

Logan Numerow (ETH ZΓΌrich), Bernhard Thomaszewski (ETH ZΓΌrich)

CodeOptimizationComputational EfficiencyDiffusion modelScore-based ModelOptical FlowImagePoint CloudMeshBenchmarkPhysics RelatedStochastic Differential EquationOrdinary Differential Equation

🎯 What it does: Implicitly model cell-level mechanical systems using differentiable Voronoi diagrams (power diagrams), where a single Voronoi site represents each cell, enabling continuous topological changes and cell deformations;

Generative Escher Meshes

Noam Aigerman (University of Montreal), Thibault Groueix (Adobe Research)

CodeGenerationData SynthesisTransformerPrompt EngineeringDiffusion modelScore-based ModelTextMesh

🎯 What it does: This study proposes a fully automatic, text-prompt-based generation method that can produce non-square 2D texture grids that perfectly tile the plane and contain only foreground objects;

Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions with Physics

Haoyu Hu (Tsinghua University), Feng Xu (Tsinghua University)

CodeRobotic IntelligenceConvolutional Neural NetworkRecurrent Neural NetworkTransformerReinforcement LearningImageVideoPoint Cloud

🎯 What it does: Propose a hand-object interaction controller (HOIC) based on deep reinforcement learning, which reconstructs hand-object interaction movements in real-time using a single RGBD camera.

Implicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes

Jingping Wang (Zhejiang University), Fei Gao (Zhejiang University)

CodeAutonomous DrivingOptimizationRobotic IntelligencePoint CloudMesh

🎯 What it does: This paper proposes a continuous collision-free trajectory generation framework based on the SDF of an implicit swept volume (Swept Volume), which can generate continuous trajectories satisfying dynamic constraints for objects of arbitrary shapes.

InvertAvatar: Incremental GAN Inversion for Generalized Head Avatars

Xiaochen Zhao (Tsinghua University), Yebin Liu (Tsinghua University)

CodeRestorationGenerationPose EstimationConvolutional Neural NetworkRecurrent Neural NetworkDiffusion modelAuto EncoderGenerative Adversarial NetworkContrastive LearningImageVideo

🎯 What it does: Propose an incremental GAN inversion framework that quickly generates high-fidelity, animatable 3D head avatars using multi-frame input.

LGTM: Local-to-Global Text-Driven Human Motion Diffusion Model

Haowen Sun (Shenzhen University), Ruizhen Hu (Shenzhen University)

CodeGenerationPose EstimationTransformerLarge Language ModelPrompt EngineeringDiffusion modelTextMultimodalityRetrieval-Augmented Generation

🎯 What it does: Propose LGTM, a local-global text-driven human motion generation framework that first decomposes textual descriptions into part-level semantics and then gradually generates local motions using diffusion models, ultimately fusing them into a complete motion through a full-body optimizer.

N-BVH: Neural ray queries with bounding volume hierarchies

Philippe Weier (Saarland University), T. Boubekeur

CodeCompressionComputational EfficiencyNeural Radiance FieldAuto EncoderPoint CloudMesh

🎯 What it does: This paper proposes N-BVH, a ray query compression structure that integrates neural networks with traditional BVH, used to efficiently replace traditional triangle mesh queries in ray tracing.

N-Dimensional Gaussians for Fitting of High Dimensional Functions

Stavros Diolatzis (Intel Labs), Anton Kaplanyan (Intel Labs)

CodeOptimizationComputational EfficiencyRepresentation LearningDiffusion modelNeural Radiance FieldContrastive LearningGaussian SplattingPoint CloudMeshTabularBenchmark

🎯 What it does: Construct and train an N-dimensional Gaussian Mixture Model (GMM) to explicitly approximate functions with high-dimensional parameter spaces, achieving fast training and efficient rendering.

NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-Air Interactions

Yi Li (Monash University), Barrett Ens (University of British Columbia)

CodeBiomedical Data

🎯 What it does: This paper proposes and verifies the NICER model, aimed at accurately quantifying muscle fatigue in aerial gesture interactions.

Physics-Informed Learning of Characteristic Trajectories for Smoke Reconstruction

Yiming Wang, Mengyu Chu

CodeRestorationGenerationOptimizationTransformerDiffusion modelScore-based ModelRectified FlowNeural Radiance FieldAuto EncoderGenerative Adversarial NetworkContrastive LearningOptical FlowImageVideoPhysics RelatedStochastic Differential Equation

🎯 What it does: Recover physically learnable flow fields and NeRF scenes of smoke and obstacles from sparse RGB video perspectives.

Preconditioned Nonlinear Conjugate Gradient Method for Real-time Interior-point Hyperelasticity

Xing Shen (Fuxi AI Lab, NetEase Inc), Tangjie Lv (Fuxi AI Lab, NetEase Inc)

CodeOptimizationDiffusion modelScore-based ModelOptical FlowMeshPhysics RelatedStochastic Differential EquationOrdinary Differential Equation

🎯 What it does: Proposed a Jacobi-preconditioned nonlinear conjugate gradient (PNCG) method for real-time simulation of internal point hyperelastic models.

Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids

Junchen Liu (Beihang University), Hao Zhao (Tsinghua University)

CodeGenerationData SynthesisConvolutional Neural NetworkTransformerDiffusion modelNeural Radiance FieldAuto EncoderGaussian SplattingImageMesh

🎯 What it does: Propose a supersampling neural radiance field (Rip-NeRF) based on Ripmap encoding and Platonic Solid Projection, achieving high-fidelity view synthesis.

Specular Polynomials

Zhimin Fan (Nanjing University), Ling-Qi Yan (University of California Santa Barbara)

CodeDiffusion modelScore-based ModelNeural Radiance FieldContrastive LearningGaussian SplattingOptical FlowImageVideoPhysics Related

🎯 What it does: A method is proposed that transforms the solving of mirror chains into a polynomial system and solves all feasible paths through resultants elimination, achieving deterministic light path search without Newton iterations, and applying it to the rendering of high-frequency effects such as glints and caustics.

Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning

Yilin Liu, Hui Huang

CodeGenerationData SynthesisConvolutional Neural NetworkDiffusion modelContrastive LearningPoint CloudMesh

🎯 What it does: Propose the Split-and-Fit framework, which learns structure-aware Voronoi segmentation to predict the B-Rep model of point clouds.

ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering

Deqi Li, Hua Huang

CodeGenerationComputational EfficiencyNeural Radiance FieldGaussian SplattingVideo

🎯 What it does: Proposed a spatial-temporally consistent 4D Gaussian expansion model called ST-4DGS for high-quality and efficient dynamic scene rendering

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering

L. Radl, M. Steinberger

CodeComputational EfficiencyNeural Radiance FieldGaussian SplattingImagePoint Cloud

🎯 What it does: Proposed a hierarchical 3D Gaussian splatting renderer to achieve view-consistent real-time rendering and eliminate popping artifacts when the camera rotates.

TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction

Jia Li, Beibei Wang

CodeComputational EfficiencyRepresentation LearningNeural Radiance FieldAuto EncoderGaussian SplattingImageMesh

🎯 What it does: Propose a roughness-aware tensorized SDF representation method called TensoSDF, which can simultaneously reconstruct geometry and material from multi-view images.

TexPainter: Generative Mesh Texturing with Multi-view Consistency

Hongkun Zhang (Southeast University), Xifeng Gao (LightSpeed Studios)

CodeGenerationData SynthesisTransformerVision Language ModelDiffusion modelScore-based ModelAuto EncoderGenerative Adversarial NetworkOptical FlowImageTextMesh

🎯 What it does: Generate multi-view consistent 3D model textures

TexSliders: Diffusion-Based Texture Editing in CLIP Space

Julia Guerrero-Viu, V. Deschaintre

CodeImage TranslationRestorationGenerationTransformerPrompt EngineeringDiffusion modelScore-based ModelContrastive LearningImageMultimodality

🎯 What it does: Propose TexSliders, which achieves texture editing based on diffusion models by constructing sliders in the CLIP image embedding space;

Text-Guided Synthesis of Crowd Animation

Xuebo Ji, Jia Pan

CodeGenerationData SynthesisTransformerLarge Language ModelDiffusion modelText

🎯 What it does: A machine learning method based on text description is proposed, which uses conditional diffusion models to generate text-guided agent distribution fields and velocity fields, and combines them with local navigation algorithms to control multiple agents, thereby synthesizing diverse dynamic crowd animation scenes; at the same time, a large language model is used to standardize general scripts into structured sentences to improve training stability and scalability.

Towards Unstructured Unlabeled Optical Mocap: A Video Helps!

Nicholas Milef (Texas A&M University), Shuqing Kong

CodePose EstimationOptimizationConvolutional Neural NetworkTransformerDiffusion modelAuto EncoderGenerative Adversarial NetworkContrastive LearningOptical FlowVideoPoint CloudMesh

🎯 What it does: Studied the problem of unstructured and unlabeled optical motion capture (UUO mocap), proposing to utilize synchronized monocular video to generate body priors and combine them with unlabeled markers to achieve simultaneous reconstruction of full/local body pose and shape.

Ultra Inertial Poser: Scalable Motion Capture and Tracking from Sparse Inertial Sensors and Ultra-Wideband Ranging

Rayan Armani (ETH ZΓΌrich), Christian Holz (ETH ZΓΌrich)

CodePose EstimationRecurrent Neural NetworkGraph Neural NetworkContrastive LearningSimultaneous Localization and MappingOptical FlowPoint CloudGraphTime Series

🎯 What it does: Propose the Ultra Inertial Poser method, which combines sparse inertial sensors with UWB ranging to achieve real-time full-body pose estimation.

Woven Fabric Capture with a Reflection-Transmission Photo Pair

Yingjie Tang (Nankai University), Beibei Wang (Nanjing University)

CodeRestorationGenerationData SynthesisConvolutional Neural NetworkGraph Neural NetworkTransformerDiffusion modelScore-based ModelAuto EncoderGenerative Adversarial NetworkContrastive LearningOptical FlowImageMeshBenchmark

🎯 What it does: By acquiring reflectance-transmittance images of fabrics and combining them with a new two-layer BSDF model, the inversion and reconstruction of fabric parameters are achieved.

X-Portrait: Expressive Portrait Animation with Hierarchical Motion Attention

You Xie (ByteDance), Linjie Luo (ByteDance)

CodeImage TranslationGenerationConvolutional Neural NetworkTransformerPrompt EngineeringDiffusion modelImageVideo

🎯 What it does: This paper proposes X-Portrait, a zero-shot Stable Diffusion-based portrait animation framework that can generate high-fidelity, expressive, and temporally coherent video from a single static portrait;

ZeroGrads: Learning Local Surrogates for Non-Differentiable Graphics

Michael Fischer (University College London), Tobias Ritschel (University College London)

CodeOptimizationComputational EfficiencyData-Centric LearningAuto EncoderContrastive LearningGaussian SplattingImagePoint CloudMeshGraphTabularSequential

🎯 What it does: Propose the ZeroGrads framework, which online self-supervisedly learns a locally differentiable surrogate (neural network) and utilizes its gradient for parameter optimization in black-box graphics pipelines where gradients cannot be directly obtained.