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SIGGRAPH 2025 Papers with Code

ACM SIGGRAPH (Transactions on Graphics) Β· 46 papers with a public code repository

3D Stylization via Large Reconstruction Model

Ipek Oztas (Bilkent University), Aysegul Dundar (Bilkent University)

CodeImage TranslationGenerationOptimizationTransformerDiffusion modelNeural Radiance FieldAuto EncoderContrastive LearningGaussian SplattingImagePoint CloudMesh

🎯 What it does: Inject the visual style of reference images into 3D geometry using large 3D reconstruction models (e.g., InstantMesh), achieving stylization of 3D objects without the need for training or testing during optimization.

A Divide-and-Conquer Approach for Global Orientation of Non-Watertight Scene-Level Point Clouds with 0-1 Integer Optimization

Zhuodong Li (Chinese Academy of Sciences), Ying He (Nanyang Technological University)

CodeOptimizationPoint Cloud

🎯 What it does: This paper proposes the DACPO (Divide-and-Conquer Point Orientation) framework for achieving global normal orientation in non-closed, scene-level point clouds. First, the point cloud is divided into several mutually connected small blocks, and each block is independently processed with normal initialization and iterative Poisson reconstruction (iPSR) to obtain locally consistent normals. Subsequently, an inter-block graph is built based on visible connected regions (VCR), and a 0-1 integer optimization is applied to determine whether each block needs to be flipped, thereby achieving globally consistent orientation across the entire scene.

A Fully-statistical Wave Scattering Model for Heterogeneous Surfaces

Zhengze Liu, Rui Wang

CodePhysics Related

🎯 What it does: A model is proposed that provides a fully statistical description of heterogeneous surfaces at the microscale, and calculates their BRDF and scattering field covariance based on the Harvey-Shack theory, thereby enabling sampling of light spots and enriching surface appearance without explicitly defining the surface.

A Platform for Interactive AI Character Experiences

Rafael Wampfler (ETH Zurich), Markus Gross (ETH Zurich)

CodeGenerationData SynthesisRecommendation SystemExplainability and InterpretabilityComputational EfficiencyReinforcement Learning from Human FeedbackTransformerLarge Language ModelPrompt EngineeringVision-Language-Action ModelDiffusion modelAuto EncoderGenerative Adversarial NetworkVideoTextMultimodalityRetrieval-Augmented GenerationAudio

🎯 What it does: Built an scalable digital character interaction platform, demonstrating dialogues and narrative-driven experiences with a virtual Einstein avatar.

Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns

Behrooz Zarebavani (University of Toronto), Maryam Mehri Dehnavi (NVIDIA)

CodeOptimizationComputational EfficiencyGraphPhysics Related

🎯 What it does: Propose Parth, a framework that can adaptively reuse the fill-reducing ordering in sparse Cholesky solvers;

Aerial Path Online Planning for Urban Scene Updation

Mingfeng Tang (Shenzhen University), Hui Huang (Shenzhen University)

CodeAutonomous DrivingOptimizationComputational EfficiencyPrompt EngineeringNeural Radiance FieldGaussian SplattingSimultaneous Localization and MappingOptical FlowImageVideoPoint CloudMeshRetrieval-Augmented Generation

🎯 What it does: Propose a two-step UAV path planning method based on prior reconstruction models and change probability statistics, specifically designed for change detection and local updates in urban scenarios.

Anymate: A Dataset and Baselines for Learning 3D Object Rigging

Yufan Deng (Stanford University), Jiajun Wu (Stanford University)

CodeGenerationData SynthesisPose EstimationTransformerDiffusion modelAuto EncoderContrastive LearningPoint CloudMeshGraphBenchmark

🎯 What it does: This paper proposes the Anymate dataset and a three-stage learning framework for automatically generating skeletal assemblies and skin weights from static 3D meshes, achieving fully automatic 3D object animation.

Asymptotic analysis and design of linear elastic shell lattice metamaterials

Di Zhang (University of Science and Technology of China), Ligang Liu (University of Science and Technology of China)

CodeOptimizationMeshPhysics Related

🎯 What it does: Based on Ciarlet's thin shell theory, an asymptotic analysis is conducted on shell lattice structures with thickness approaching zero, introducing and strictly defining 'Asymptotic Directional Stiffness (ADS)', and providing its convergence theorem, upper bound, and optimality conditions; subsequently, a discrete and shape optimization framework based on triangular mesh is developed, enabling efficient design of periodic mid-surface structures such as TPMS.

Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing Environments

Chen He, Huamin Wang

CodeOptimizationComputational EfficiencyDiffusion modelGaussian SplattingOptical FlowMeshPhysics Related

🎯 What it does: Developed an automatic task scheduling framework to optimize the performance of fabric and deformable body simulations in heterogeneous computing environments.

CK-MPM: A Compact-Kernel Material Point Method

Michael Liu (Carnegie Mellon University), Minchen Li (Carnegie Mellon University)

CodeDiffusion modelOptical FlowPoint CloudPhysics RelatedStochastic Differential EquationOrdinary Differential Equation

🎯 What it does: Propose a C² continuous, radius-2 compact kernel Material Point Method (CK-MPM), and achieve robust mapping between particles and grids through a dual-grid framework, compatible with APIC and MLS-MPM;

Cobra: Efficient Line Art COlorization with BRoAder References

Junhao Zhuang, Ying Shan

CodeImage TranslationGenerationComputational EfficiencyTransformerPrompt EngineeringDiffusion modelScore-based ModelImageRetrieval-Augmented Generation

🎯 What it does: Proposed a long-context reference line drawing coloring framework called Cobra, which can efficiently and accurately color comic line drawings and supports more than 200 reference images and color prompts.

ColorSurge: Bringing Vibrancy and Efficiency to Automatic Video Colorization via Dual-Branch Fusion

Hongbo Zhao, Yijun Wang

CodeImage TranslationRestorationConvolutional Neural NetworkTransformerDiffusion modelAuto EncoderContrastive LearningVideo

🎯 What it does: Propose a lightweight end-to-end video colorization network called ColorSurge

DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD Models

Jingen Jiang, Wenping Wang

CodeOptimizationMesh

🎯 What it does: A DeFillet algorithm is proposed to detect and remove fillet regions in polygonal CAD models.

DualMS: Implicit Dual-Channel Minimal Surface Optimization for Heat Exchanger Design

Weizheng Zhang (Shandong University), Qiang Du (Institute of Engineering Thermophysics, Chinese Academy of Sciences)

CodeOptimizationGraph Neural NetworkDiffusion modelAuto EncoderContrastive LearningGaussian SplattingPoint CloudMeshGraphPhysics RelatedRetrieval-Augmented Generation

🎯 What it does: Propose the DualMS framework, which optimizes the separation surface through dual-channel minimal surface design for free-form heat exchangers, aiming to achieve a balance between maximizing heat transfer efficiency and minimizing pressure drop.

DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling

Anindita Ghosh (DFKI), Chuan Guo (Snap Inc)

CodeGenerationPose EstimationTransformerDiffusion modelAuto EncoderGenerative Adversarial NetworkContrastive LearningVideoSequentialAudio

🎯 What it does: Designed the DuetGen framework, which can automatically generate synchronized and coordinated two-person dances based on music.

ELGAR: Expressive Cello Performance Motion Generation for Audio Rendition

Zhiping Qiu (Central Conservatory of Music), Qionghai Dai (Tsinghua University)

CodeGenerationData SynthesisTransformerDiffusion modelContrastive LearningVideoSequentialAudio

🎯 What it does: Generate complete cello performance actions directly from audio, including hand details and bow movements, forming a full-body interactive performance.

Facial Appearance Capture at Home with Patch-Level Reflectance Prior

Yuxuan Han (Tsinghua University), Feng Xu (Tsinghua University)

CodeImage TranslationRestorationGenerationConvolutional Neural NetworkTransformerDiffusion modelScore-based ModelNeural Radiance FieldAuto EncoderImageVideoMesh

🎯 What it does: A home-based facial appearance capture method based on a Patch-level diffusion model was developed, which reconstructs high-quality illumination, geometry, and reflectance properties using a single smartphone plus flashlight video.

Fast Isotropic Median Filtering

Ben Weiss (Google Research)

CodeRestorationComputational EfficiencyAuto EncoderContrastive LearningOptical FlowImageBiomedical DataMagnetic Resonance Imaging

🎯 What it does: Proposed a fast median/percentile filtering algorithm applicable to arbitrary bit depth, arbitrary radius, and arbitrary convex-shaped (especially circular) kernels, with both CPU and GPU implementations.

Field Smoothness-Controlled Partition for Quadrangulation

Zhongxuan Liang, Xiao-Ming Fu

CodeMesh

🎯 What it does: A novel partitioning method is proposed to achieve reliable feature-aligned quadrilateral meshing;

Flexible 3D Cage-based Deformation via Green Coordinates on BΓ©zier Patches

Dong Xiao (University of Science and Technology of China), Renjie Chen (University of Science and Technology of China)

CodeDiffusion modelScore-based ModelFlow-based ModelRectified FlowNeural Radiance FieldAuto EncoderGenerative Adversarial NetworkContrastive LearningGaussian SplattingOptical FlowMeshStochastic Differential EquationOrdinary Differential Equation

🎯 What it does: This paper proposes constructing Green coordinates on three-dimensional Bézier surface cages (including tensor product Bézier patches and Bézier triangles), thereby achieving compact and flexible cage deformation.

Gaussian Fluids: A Grid-Free Fluid Solver based on Gaussian Spatial Representation

Jingrui Xing, Bao Chen

CodeOptimizationGaussian SplattingOptical FlowPoint CloudPhysics RelatedStochastic Differential Equation

🎯 What it does: Propose a mesh-free fluid solver based on Gaussian Spatial Representation (GSR), which can continuously and differentiably represent the flow field and achieve the temporal evolution of Navier-Stokes equations through first-order optimization.

Generative Video Matting

Yongtao Ge (University of Adelaide), Chunhua Shen (Zhejiang University of Technology)

CodeSegmentationGenerationData SynthesisTransformerSupervised Fine-TuningPrompt EngineeringDiffusion modelFlow-based ModelAuto EncoderImageVideo

🎯 What it does: Transform the video matting task into a conditional generation problem, utilizing the pre-trained Stable Video Diffusion model combined with multi-stage training and synthesized/semi-annotated data to achieve high-quality video matting.

Hand-Shadow Poser

Hao Xu (Chinese University of Hong Kong), Chi-Wing Fu (Chinese University of Hong Kong)

CodeGenerationPose EstimationOptimizationConvolutional Neural NetworkTransformerDiffusion modelContrastive LearningOptical FlowImageMesh

🎯 What it does: Proposes a three-stage learning framework called Hand-Shadow Poser, which is used to inversely estimate the 3D joint poses of both hands from only the binary mask of hand shadows, thereby generating a light projection similar to the target hand shadow.

Image-GS: Content-Adaptive Image Representation via 2D Gaussians

Yunxiang Zhang (New York University), Qi Sun (New York University)

CodeCompressionSupervised Fine-TuningAuto EncoderGaussian SplattingImage

🎯 What it does: Proposed a content-adaptive image representation called Image-GS based on a 2D anisotropic Gaussian distribution.

IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point Representation

Kaizhi Yang, Hao Su

CodeOptimizationComputational EfficiencyRepresentation LearningDiffusion modelNeural Radiance FieldAuto EncoderGaussian SplattingImagePoint CloudMesh

🎯 What it does: Propose an end-to-end method for sparse point cloud representation and grid reconstruction called IMLS-Splatting

Kernel Predicting Neural Shadow Maps

Xuejun Hu, Kun Xu

CodeImage TranslationRestorationComputational EfficiencyConvolutional Neural NetworkDiffusion modelAuto EncoderOptical FlowImage

🎯 What it does: Propose a neural network method called Kernel Predicting Neural Shadow Mapping, which converts hard shadow values into soft shadows by predicting pixel-level local filter weights, and achieves real-time high-quality shadows through the use of dilated filters and a loss function with temporal regularization.

Learning to Draw Is Learning to See: Analyzing Eye Tracking Patterns for Assisted Observational Drawing

Feng Liu, Zeyu Wang

CodeImage TranslationGenerationDiffusion modelOptical FlowImageVideo

🎯 What it does: Studied the correspondence between eye movements and painting actions during the image-to-image drawing process, and based on this, developed a real-time visual guidance-assisted painting interface.

Meschers: Geometry Processing of Impossible Objects

Ana Dodik (MIT CSAIL), Justin Solomon (MIT CSAIL)

CodeOptimizationComputational EfficiencyRepresentation LearningDiffusion modelNeural Radiance FieldAuto EncoderContrastive LearningMesh

🎯 What it does: A new geometric representation method called mescher is proposed for handling impossible objects, allowing rendering and relighting of these objects, and performing intrinsic geometric processing operations such as heat diffusion and geodesic distance queries.

Mobius: Text to Seamless Looping Video Generation via Latent Shift

Xiuli Bi (Chongqing University of Post and Telecommunications), Bin Xiao (Chongqing University of Post and Telecommunications)

CodeGenerationTransformerPrompt EngineeringDiffusion modelAuto EncoderVideoText

🎯 What it does: Propose the Mobius method, which utilizes a pre-trained text-to-video diffusion model, and achieves seamless loop video generation without training by performing cyclic shifts in the latent space during the inference phase.

Neural Importance Sampling of Many Lights

P. Figueiredo, Nima Khademi Kalantari

CodeOptimizationComputational EfficiencyDiffusion modelScore-based ModelFlow-based ModelRectified FlowNeural Radiance FieldAuto EncoderGenerative Adversarial NetworkContrastive LearningImageMesh

🎯 What it does: Propose a multi-light importance sampling method based on neural networks, using local illumination information to predict the light source selection distribution for each shading point, and training the network online during rendering.

OctGPT: Octree-based Multiscale Autoregressive Models for 3D Shape Generation

Si-Tong Wei (Peking University), Peng-Shuai Wang (Peking University)

CodeGenerationData SynthesisTransformerPrompt EngineeringVision Language ModelDiffusion modelAuto EncoderGenerative Adversarial NetworkContrastive LearningGaussian SplattingImageTextMultimodalityPoint CloudMeshRetrieval-Augmented Generation

🎯 What it does: This paper proposes OctGPT, a multi-scale autoregressive model based on serialized octrees, for high-quality, high-resolution 3D shape and scene generation.

PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers

Michael Xu (Simon Fraser University), Xue Bin Peng (Simon Fraser University)

CodeGenerationData SynthesisRobotic IntelligenceTransformerReinforcement LearningVision-Language-Action ModelDiffusion modelScore-based ModelVideoSequentialPhysics Related

🎯 What it does: Propose the PARC framework, starting from a small-scale motion capture dataset, iteratively training a motion generator and a physical motion tracking controller to achieve agile character control on complex terrains.

PartEdit: Fine-Grained Image Editing using Pre-Trained Diffusion Models

Aleksandar Cvejic (King Abdullah University of Science and Technology), Peter Wonka (King Abdullah University of Science and Technology)

CodeImage TranslationImage HarmonizationRestorationGenerationTransformerPrompt EngineeringDiffusion modelAuto EncoderContrastive LearningImageTextBenchmark

🎯 What it does: Supports fine-grained, precise, and seamless image editing without the need for manual masks by learning object part-specific text tokens in pre-trained diffusion models.

Piecewise Ruled Approximation for Freeform Mesh Surfaces

Yiling Pan (Tsinghua University), Bailin Deng (Cardiff University)

CodeOptimizationMesh

🎯 What it does: A piecewise supporting surface approximation method for arbitrary free-form triangular meshes is proposed. The target mesh is converted into an approximate supporting surface through sparsification optimization, and the optimization results are used to extract piecewise boundaries, construct initial supporting line segments, and further optimize to improve approximation accuracy.

Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps

Liwen Wu (University of California San Diego), R. Ramamoorthi

CodeComputational EfficiencyGaussian SplattingImageMesh

🎯 What it does: This paper proposes a manifold-based surface orthogonal distribution function (P-NDF) computation method for high-resolution normal map rendering of specular highlights, which preserves micro-details while significantly improving computational speed.

Power-Linear Polar Directional Fields

Jiabao Wang, Amir Vaxman (University of Edinburgh)

CodeOptimizationMesh

🎯 What it does: This paper proposes a design method for polar fields based on a piecewise power-linear representation, which can specify singularities with arbitrary exponents at any position on the mesh (faces, edges, points) and generate smooth, non-aliased direction fields;

Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing

Feng-Lin Liu (Institute of Computing Technology, Chinese Academy of Sciences), Lin Gao (Institute of Computing Technology, Chinese Academy of Sciences)

CodeImage TranslationRestorationGenerationTransformerDiffusion modelAuto EncoderGaussian SplattingOptical FlowImageVideoPoint Cloud

🎯 What it does: Proposed a 3D-aware video editing method based on hand-drawn sketches, named Sketch3DVE, which enables local editing of structural content in scene videos with significant changes in perspective;

StableMakeup: When Real-World Makeup Transfer Meets Diffusion Model

Yuxuan Zhang (Shanghai Jiao Tong University), Haibo Zhao

CodeImage TranslationImage HarmonizationGenerationData SynthesisTransformerPrompt EngineeringVision Language ModelDiffusion modelAuto EncoderContrastive LearningImageMultimodality

🎯 What it does: Propose Stable-Makeup, a novel makeup transfer framework based on diffusion models, which can achieve fine-grained transfer of diverse makeup styles ranging from light to heavy in real-world scenarios.

TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization

Alexandre Binninger (ETH Zurich), O. Sorkine-Hornung

CodeGenerationOptimizationComputational EfficiencyDiffusion modelScore-based ModelAuto EncoderGenerative Adversarial NetworkContrastive LearningGaussian SplattingImagePoint CloudMesh

🎯 What it does: Developed a gradient-optimized implicit surface representation called TetWeave, which jointly optimizes point clouds, directional SDF, and Delaunay tetrahedral mesh, achieving differentiable, self-intersection-free, two-manifold, and watertight mesh reconstruction.

Text-based Animatable 3D Avatars with Morphable Model Alignment

Yiqian Wu, Siyu Tang

CodeGenerationData SynthesisTransformerDiffusion modelScore-based ModelGaussian SplattingImageVideoTextPoint CloudMeshStochastic Differential Equation

🎯 What it does: Generate high-quality animatable 3D human face avatars based on textual descriptions and align them precisely with the SMPL-X parameterized model.

Topological Offsets

Daniel Zint (New York University), D. Panozzo

CodeDiffusion modelMesh

🎯 What it does: Propose a novel Topological Offset algorithm that can generate an offset surface with the same topology as the original surface, without self-intersections, closed, and maintaining a certain distance from the original surface;

Towards Understanding Depth Perception in Foveated Rendering

Sophie Kergaßner (Università della Svizzera italiana), P. Didyk

CodeDepth EstimationExplainability and InterpretabilityComputational EfficiencyContrastive LearningGaussian SplattingOptical FlowImage

🎯 What it does: Studied the depth perception thresholds of disparity signals affected by blur in the peripheral visual field, and constructed the corresponding perception model.

Transformer IMU Calibrator: Dynamic On-body IMU Calibration for Inertial Motion Capture

Chengxu Zuo, Yipeng Qin

CodeData SynthesisPose EstimationTransformerTime SeriesSequential

🎯 What it does: Proposed a dynamic IMU calibration framework based on Transformer, achieving implicit real-time calibration for sparse inertial motion capture;

Uncertainty for SVBRDF Acquisition using Frequency Analysis

R. Wiersma (ETH Zurich), V. Deschaintre (Adobe Research)

CodeOptimizationComputational EfficiencyDiffusion modelScore-based ModelNeural Radiance FieldAuto EncoderGenerative Adversarial NetworkContrastive LearningGaussian SplattingImageMeshPhysics Related

🎯 What it does: This paper proposes an entropy-based SVBRDF uncertainty assessment method, achieving efficient and fast computation through frequency domain (spherical harmonics) analysis, and utilizes uncertainty for guidance, information sharing, and diffusion model filling.

Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes

Xijie Yang (Zhejiang University), Bo Dai (University of Hong Kong)

CodeComputational EfficiencyGaussian SplattingPoint Cloud

🎯 What it does: This paper proposes the Virtualized 3D Gaussians (V3DG) system, which enables real-time rendering in scenes composed of large-scale 3D Gaussian assets, and dynamically controls rendering detail through offline construction of multi-level clustering and online Footprint selection.

VR-Doh: Hands-on 3D Modeling in Virtual Reality

Zhaofeng Luo (Carnegie Mellon University), Minchen Li (Carnegie Mellon University)

CodeComputational EfficiencyRobotic IntelligenceGaussian SplattingSimultaneous Localization and MappingOptical FlowPoint CloudMesh

🎯 What it does: Developed VR-Doh, a system that realizes real-time physical simulation and 3D model editing through hand interaction in virtual reality.